EQ Frequency Chart - Complete Guide for Music Production | BeatKey Tools
Note Frequency / EQ Frequency Chart

EQ Frequency Chart

A complete guide to EQ frequency bands for music producers and mixing engineers. Understand what to cut and boost across the full 20 Hz to 20 kHz spectrum, with per-instrument guides and the musical note equivalents for every frequency range.

7
Frequency Bands
20 Hz - 20 kHz
Frequency Range
12
Instrument Guides
20 Hz - 20 kHz
Human Hearing

EQ Frequency Bands Reference

20-60 Hz

Sub Bass

The foundation. You feel it more than hear it. Kick drum fundamentals, 808 sub tones, bass guitar sub harmonics.

When to Boost

Adds weight and power. Boost sparingly on kicks/808s.

When to Cut

Cut on everything except bass and kick. High-pass all vocals, guitars, synths starting at 80-120 Hz to clean up mud.

Common Instruments
Sub bass synths808 bass (low end)Kick drum fundamentalPipe organ
Pro Tips
  • - High-pass guitars at 100 Hz+ to free up headroom for bass
  • - Use a spectrum analyzer to find the fundamental of your 808 before boosting
  • - Too much sub in a mix causes distortion on consumer speakers and earbuds
  • - Check sub on headphones AND a subwoofer before finalizing
60-250 Hz

Bass

Bass instruments live here. This range defines the warmth and body of your mix. Kick punch, bass guitar body, and low-frequency mud all compete in this band.

When to Boost

Adds warmth and fullness to bass and kick. 100 Hz adds punch to kicks.

When to Cut

Cut lows on guitars, pianos, and synths that compete with bass. "Low-shelf" cut at 150-200 Hz on midrange instruments.

Common Instruments
Bass guitarUpright bassCello lower registerKick drum (punch)Baritone vocals (low)
Pro Tips
  • - 200 Hz is the mud zone. Cutting here on most instruments cleans up the mix.
  • - Sidechain compress bass to kick so the kick cuts through without fighting for bass headroom
  • - Use a high-pass filter (HPF) at 80-120 Hz on guitars to avoid bass clash
  • - Piano and Rhodes have lots of low-end energy. HPF at 200 Hz unless the low notes are important
250 Hz - 500 Hz

Low Midrange

The warmth and body zone. Vocals, guitars, and keys all have strong fundamental energy here. This is also the "boxy" or "honky" zone that makes mixes sound cheap when it builds up.

When to Boost

Adds warmth and body to thin-sounding instruments.

When to Cut

Cut 250-400 Hz on instruments that sound boxy, honky, or are competing with vocals.

Common Instruments
Guitar bodyPiano low-midMale vocalsSnare bodyBrass fundamentals
Pro Tips
  • - The 300-400 Hz "honky zone" accumulates quickly. Use a narrow cut on each instrument to control it.
  • - Boosting 350 Hz on a vocal can add warmth but quickly gets nasal. Boost in 1-2 dB increments.
  • - Room mics and room reverb often need a cut at 300-500 Hz to remove boxiness
  • - Acoustic guitar body resonance sits at 250-400 Hz. Tame it for a cleaner mix.
500 Hz - 2 kHz

Midrange

The presence and definition zone. Human hearing is most sensitive here. Vocals, guitars, and keys cut through the mix in this range. This is also where harshness lives.

When to Boost

Adds presence, definition, and forward placement in the mix.

When to Cut

Cut in the 1-2 kHz range to reduce harshness and ear fatigue in dense mixes.

Common Instruments
Lead vocalsLead guitarSnare crackPiano attackBrass harmonics
Pro Tips
  • - 1 kHz is the "nasal" or "honky" frequency on guitars and synths. A narrow cut here can open up a mix.
  • - Boosting 1.5-2 kHz on a lead vocal adds edge and helps it cut through without raising the fader
  • - The 2 kHz zone can cause ear fatigue in long sessions. Automate this band if needed.
  • - Electric guitar power chords peak around 800 Hz-1.2 kHz. Cut here to make space for vocals.
2 kHz - 5 kHz

Upper Midrange

Attack, articulation, and consonants. The "k", "t", "s" sounds in vocals live here. Drum attack and instrument transients are defined in this band. Overdo it and the mix becomes harsh.

When to Boost

Adds attack, bite, and articulation. Boost on vocals to improve intelligibility.

When to Cut

Cut harshness and sibilance here. De-essers target 3-5 kHz on vocals.

Common Instruments
Vocal consonantsHi-hat attackSnare crack (sharp)Guitar pick attackStrings upper harmonics
Pro Tips
  • - 3-4 kHz is the range where harshness accumulates most in dense mixes. Use a gentle cut here if the mix is tiring.
  • - Boosting 3 kHz on a snare adds crack. Boosting 4 kHz on guitars adds bite.
  • - De-esser target: 3-5 kHz for male vocals, 5-7 kHz for female vocals
  • - Overproduced mixes from heavy compression often build up 3-5 kHz. A gentle broad cut here helps.
5 kHz - 8 kHz

Presence

Vocal presence and high-end clarity. Instruments sparkle and cut through here. Too much makes the mix harsh and fatiguing. Too little makes it dull.

When to Boost

Adds presence and forward "in-your-face" quality to vocals and instruments.

When to Cut

Cut to reduce harshness and sibilance. Common de-esser target for female vocals (5-8 kHz).

Common Instruments
Vocal "ss" and "sh" soundsHi-hat bodyCymbalsString bow noiseGuitar string squeak
Pro Tips
  • - A 6 kHz boost is the "classic presence" move on vocals. Keep it under 3 dB or it gets sibilant.
  • - Female vocals often have harsh sibilance at 6-8 kHz. A narrow cut or de-esser here is common.
  • - Mixing on laptop speakers or earbuds that boost 5-7 kHz can lead to over-cutting in this range on real monitors.
  • - Acoustic guitar "air" and "shimmer" starts here. A gentle boost at 7-8 kHz adds sparkle.
8 kHz - 20 kHz

Air / Brilliance

Airiness, shimmer, and brightness. This range adds openness and space to a mix. Cymbals, hi-hats, vocal breath, and reverb tails live here. Age-related hearing loss affects this range first.

When to Boost

Adds air and openness. A gentle "air shelf" boost at 10-16 kHz is a classic mastering move.

When to Cut

Low-pass on instruments that do not need brightness. Remove digital harshness above 16 kHz.

Common Instruments
Cymbals and hi-hatsVocal breath and airReverb tailsPiano harmonicsString harmonics
Pro Tips
  • - A gentle high-shelf boost at 12-16 kHz adds professional "air" to a mix. Keep it at 1-2 dB on the master.
  • - Cymbals have significant energy up to 20 kHz. Over-compressing cymbals destroys this range.
  • - Aliasing and digital artifacts often appear at 16-20 kHz. Low-pass here if you hear harshness on digital synths.
  • - In mastering, an "air boost" at 14-16 kHz is one of the most common moves to open up a mix.

EQ Cheat Sheet by Instrument

Quick reference for HPF (high-pass filter), key cuts, key boosts, and LPF (low-pass filter) for common instruments.

InstrumentHPFCutBoost
Lead Vocal80-100 Hz200-300 Hz (box)3-5 kHz (presence)
Kick Drum20-40 Hz400-600 Hz (mud)60-100 Hz (punch), 3-5 kHz (click)
Snare90-120 Hz400-600 Hz (ring)200-250 Hz (body), 2-4 kHz (crack)
Hi-Hat500 Hz - 1 kHz1-3 kHz (harshness)8-12 kHz (sparkle)
Bass Guitar30-50 Hz250-400 Hz (mud)80-120 Hz (body), 700 Hz-1 kHz (attack)
808 / Sub Bass20 Hz300-500 Hz50-80 Hz (weight)
Electric Guitar80-150 Hz1 kHz (honk)3-5 kHz (cut through)
Acoustic Guitar80-120 Hz250-400 Hz (box)5-8 kHz (sparkle)
Piano / Keys80-150 Hz200-300 Hz (mud)2-4 kHz (presence)
Strings / Pads80-120 Hz400-600 Hz (mud)5-8 kHz (brightness)
Room / Overheads100-200 Hz300-500 Hz (box)8-12 kHz (air)
Mix Bus / MasterNone200-300 Hz (gentle)50-80 Hz (low shelf), 12-16 kHz (air shelf)

These are starting points. Every mix is different. Use your ears and sweep-cut technique to find the exact frequency that is causing the problem in your specific mix.

EQ and Musical Notes: Why Knowing Note Frequencies Matters

Most EQ guides treat frequencies as abstract numbers. But every frequency corresponds to a musical note. Knowing the note frequencies of your instruments makes EQ decisions faster and more musical.

Tune your 808 to the key

If your track is in C minor, your 808 fundamental should be around C2 (65.4 Hz) or C1 (32.7 Hz). Use notes.beatkey.app to find the exact Hz for your target note, then boost that frequency on the 808.

Find clashing bass frequencies

If your kick and bass are fighting, check their fundamentals. A kick at E1 (41.2 Hz) and a bass at F1 (43.7 Hz) are only 2.5 Hz apart. Side-chain or re-tune one of them to avoid the clash.

EQ in the key of the song

In a track in A major (A = 110 Hz, 220 Hz, 440 Hz), boosting a broad shelf around 220 Hz adds energy that is harmonically consistent with the key. Boosting 200 Hz might feel slightly dissonant.

Fix resonant peaks musically

When you find a resonant peak in a drum or synth, check what note it is. If the resonance is a half-step clash with your key, tune the drum or notch-filter at that exact frequency.

Try it now: Use the Note Frequency Calculator to look up the exact Hz value for any note, then dial that frequency into your EQ or synthesizer. Or use BeatKey to detect the key of your sample and find the root note frequencies automatically.

The Sweep-Cut EQ Technique

Rather than guessing which frequency to cut, use the sweep-cut method to find problem frequencies surgically.

1

Boost Narrow

Set a high Q (narrow bandwidth) peak boost of +10-15 dB. This creates a very sharp resonant peak you can clearly hear.

2

Sweep Slowly

Slowly move the center frequency through the problem range. Listen for the frequency where the sound becomes most unpleasant, honky, or harsh.

3

Cut and Reduce Q

When you find the problem frequency, flip the boost to a cut. Lower the Q to a moderate width (2-4) and cut 3-8 dB depending on how severe the problem is.

Common Problem Frequencies by Range

80-120 Hz
Boomy kick or bass, no definition
Narrow cut, or HPF below 80 Hz on other instruments
200-350 Hz
Boxy, hollow, or "demo" sound
Narrow cut of 3-6 dB, affects multiple instruments
400-600 Hz
Congested midrange, instruments blending
HPF on individual instruments to clear space
800 Hz - 1 kHz
Nasal, honky guitar or synth sound
Narrow notch cut at the exact resonant peak
2-4 kHz
Harshness, ear fatigue over long listening
Gentle broad cut (wide Q) of 1-2 dB
5-8 kHz
Sibilance ("ss" sounds) on vocals
De-esser or narrow cut at the sibilant peak

Frequently Asked Questions

What are the main EQ frequency bands?

The main EQ frequency bands are: Sub Bass (20-60 Hz), Bass (60-250 Hz), Low Midrange (250-500 Hz), Midrange (500 Hz - 2 kHz), Upper Midrange (2-5 kHz), Presence (5-8 kHz), and Air/Brilliance (8-20 kHz). Each band affects a different character of the sound, from the weight of the sub bass to the sparkle of the air band.

What frequency should I cut to remove muddiness?

Muddiness typically lives at 200-400 Hz. Apply a narrow boost (Q = 2-4) at various points in this range and sweep through to find the offending frequency, then cut it by 2-6 dB. High-pass filtering guitars, pianos, and most instruments above 80-150 Hz also significantly reduces low-frequency mud. The 250-350 Hz range is sometimes called the "mud zone" because it accumulates easily in dense mixes.

What is the best EQ frequency for vocals?

For vocals: high-pass filter at 80-100 Hz to remove rumble, cut 200-300 Hz if the vocal sounds boxy, boost 3-5 kHz for presence and intelligibility (this helps the vocal cut through the mix), and optionally add a gentle air shelf at 10-12 kHz for brightness. A de-esser targeting 3-6 kHz for male vocals or 5-8 kHz for female vocals reduces harsh sibilance.

How does knowing musical note frequencies help with EQ?

Knowing musical note frequencies lets you EQ with musical intent rather than guessing. For example, if your track is in A minor (220 Hz fundamental), you know a competing bass line at 220 Hz will clash with the fundamental of your chord, so you can notch-filter around that frequency. When tuning an 808 to the key of C (C2 = 65.4 Hz), you know to boost around 65 Hz. When removing kick drum resonance, you can target the fundamental note (often C1-E1, 33-41 Hz) rather than sweeping blindly.

Find the Exact Hz for Any Note

Use the Note Frequency Calculator to look up any note across 10+ octaves. Combine with EQ to make frequency decisions that are in tune with your music.

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